DDoS Protection

An always-on DDoS mitigation service for Minecraft and other TCP-based games.

Protected in three steps

Players need no extra launcher — they connect to the player connection address with the game client they already have.

  1. Choose a line

    Paid Vultr Tokyo or Google Cloud Proxy Taiwan, or OVH Singapore for testing.

  2. Enter your server

    Give the IP and port of the server you want protected.

  3. Get your address

    Only this host:port is public; traffic is scrubbed before it is forwarded to your real server.

Tokyo

Latency (Hinet)
~31ms
Supported Protocols
TCP
Traffic price
NT$1/GB

Taiwan

Latency (Hinet)
~10ms
Supported Protocols
TCP
Traffic price
NT$20/GB